Status Update


This project is over for an indefinite amount of it. I want to go over what all went wrong during the development.

Code: Since this was my first time making a game from scratch, I had a lot of spaghetti code. I also used a visual coding plugin to help myself since I'm not proficient in C#. For my next project I will look into making my code more neat to avoid game breaking bugs.

  • Checkpoints broke the game so that I couldn't add another scene onto the game.

Prefabs: Because of the way unity works with prefabs, it is easy to ruin certain things. Nesting prefabs is a total pain.

Performance: I never figured out object pooling so everything in the scene was on at all times. In the future I will have to make things far off screen inactive to help performance.


I may come back to this project in the future but I want to focus on making different prototypes to continue learning.

Files

Fruit Adventure Ver 0.4.1 53 MB
Jul 28, 2022

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